Large scale destruction simulation

Personal project

SERVICES
SideFx Houdini
Compositing
Particle Simulations
Smoke Simulations
Set dressing
YEAR
2024
INDUSTRY
SideFx Houdini
CHALLENGE
Produceral modeling and RBD fracturing

Building about a 100 different houses would take ages to model. The technique I used for this project is called produceral modeling. To create this kind of setup takes a few hours, but as soon as I had a working node tree I could create hunderts of diffrent building with a single mouse click. The fracturing had be done in layers, because otherwise the program would have a hard time processing.

OUTCOME
Massive Destructions

As soon as all layers were rendered I had lots of flexibility in comp, where I could tweek some colors of the dust or the overal look for the buildings. With this final project file I built myself a working setup for large scale destructions which I will use in the future.