Battlefield Scene

Workshop project

SERVICES
Unreal Engine 5
Look development
Set dressing
Lighting
Compositing
YEAR
2024
INDUSTRY
Unreal Engine 5
CHALLENGE
Buidling large landscapes

To make this scene as realistic as possible I used a lot of quixel megascans. With the concept I could built this scene stept by step, added camera movements and character animations.

OUTCOME
More details equals higher realsim

The most valuable lesson throughout this workshop was that it all comes down to the smallest details, even if that means adding objects that you will not really notice. With this in mind the quality of the render is getting increased by multiple times.